Developer Relations Engineer at Oculus

DevRelX Jobs


Developer Relations Engineering is a team that has a singular mission: to ensure all content that ships on the Oculus Store is of the highest possible quality. We provide white glove support to our top developers to assist with whatever they may need to get their content in the best shape possible. Our team has deep roots in the game industry and in specialized fields such as mobile chipsets. A Developer Relations Engineer should be comfortable with dropping into a foreign codebase, making precision changes to markedly improve performance or memory usage, or to do performance deep dives with CPU or GPU tools or frame analyzers. We look for engineers who are adept at communicating not only technical details to engineers, but also aspects of design that impact the quality of the VR experience. We often travel to meet face to face with our developers at their studios or at conferences, so some travel is expected for this role. We demand empathy for both developers and our internal teams. Unity and/or Unreal Engine experience is a plus, although not required.

Be on the forefront of virtual reality technology, helping our developers ship the best software into our ecosystem
Support the Content team in executing on a vision that brings high quality virtual reality to consumers, and builds durable business for developers
Be on top of the latest tools and techniques, assisting and educating developers, and be a representative for the developer community to shape the roadmaps of internal teams
Dig in with developers and solve deep technical problems, directly in their codebases
Enable developers to achieve high fidelity visuals at high performance, using VR-appropriate graphics pipelines and tools
Create best practices and tech notes that are distributed on the Oculus developer site
Represent Oculus at events and conferences
Willingness to travel - up to 15% of time on the road representing Oculus and visiting developers

Minimum Qualifications
Knowledge of 3D mathematics and algorithms
3+ years of industry experience with C++ or C#
3+ years of experience with 3D graphics and engine optimization
3+ years of experience with one or more game engines - Unity, UE4, or proprietary

Preferred Qualifications
Experience shipping console/PC games
Cross-platform engine knowledge
Mobile CPU/GPU expertise
Android expertise
Experience with virtual reality

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